Shop Mobile More Submit  Join Login
"The Deformables - Zombie Warfare III"

Many new effects were added to this animation in contrast to the last one. In addition to more detailed zombies and guns, the outfits of the characters have been redrawn for Winter conditions.

The story takes place before "Zombie Warfare II". The girl is on her own and looking for the boy in the picture. This is part 1 of 2. "Zombie Warfare IV" will continue from the end of this one.

Guns used:
Beretta M92FS (9x19mm Parabellum)
Add a Comment:
 
:iconcrazyauthor201:
CrazyAuthor201 Featured By Owner Dec 19, 2009
will there be more
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Dec 20, 2009  Hobbyist Digital Artist
Nope. Project is dead. I'm working on a different zombie one though.
Reply
:iconcrazyauthor201:
CrazyAuthor201 Featured By Owner Dec 20, 2009
oh. well cant wait to see the other zombie one
Reply
:iconnightmare-skittlesz:
Nightmare-Skittlesz Featured By Owner May 10, 2009
When is the next one coming? :lol:
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner May 10, 2009  Hobbyist Digital Artist
The next Deformables animation was created but later scrapped. The problem was lack of software power with flash 5. However, I believe that I can create a new animation, but with an updated style. I'm testing out ideas with my current drawings, and I'm studying ideas to make new animations that will make my old ones look simplistic. --Hopefully.
Reply
:iconnightmare-skittlesz:
Nightmare-Skittlesz Featured By Owner May 11, 2009
Ah. :lol:
Good luck~ :heart:
Reply
:iconfwuffyclouds:
fwuffyclouds Featured By Owner Feb 9, 2008
Wow that had me riveted. The music goes very well with it and really gets to me.
Reply
:iconrtil:
rtil Featured By Owner May 14, 2007  Professional General Artist
good choice of music, sfx and the snow animation was well done.

i'm not so hot on the traced bitmap backgrounds. their arms should have joints. i'm wondering why they dont' have pupils. it would seperate them from the zombies if they did. characters without pupils are generally considered souless or villian characters, since the eyes are the gate to the soul, so to speak. we also can't see where they're looking, really. the actionscenes could use some more camera work, i.e. camera shakes on the gunshots, a more frantic pace than just a side view. too much tweening on the mouths. without the sound effects i wouldn't know they were panting.
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner May 14, 2007  Hobbyist Digital Artist
Zombie Warfare IV (until I stopped working on it) actually has better sounds and snow effects.

The animations get better with each one. I'm also using Flash 5 on a semi-old machine that can't run the newer animations at the smooth frames I animate it at, some scenes drop to 19FPS or lower do to the ULTRA detail (pause and zoom in).

The eyes are kind of a trade mark of my chracters. When I first drew them I did give them little eye dots but it looked funny when I moved them around. So I took them out and they've been that way ever since. While it does prove challanging to have them focus on an object, I can usually simulate it my skewing or motioning their face toward an object. Other characters like Pale Face also have the same eyes.

Actually I was going to try the idea of camera moving in Zombie Warfare IV but Flash5 always gives me problems.

The backgrounds aren't a lack of effort on my part. In fact it makes it more challanging do to the fact that I'm limited by the angle of the picture. However, I liked the oil painted look of real photos (first done in ZWI) as compared to my Battle Royale animations where I drew the backgrounds.

The arm joints are more of a time issue. Sometimes they do have two joints like in the "Remote (Remake)" but even in that the total number of layers adds up to:
1 Eyes (+1 anything else like an angry forehead)
1 Mouth
1 Body (+1/2 anything they might be wearing that's extra)
2 Hands (+1/2 whatever they're holding)
2 Arms
2 Legs

So anywhere from 9 to 14 layers for 1 character. ZWIII doesn't have free moving hands but the Remake does as does the work in progress, ZWIV. In fact, the Remote Remake had 57 layers for animations, sounds, effects, and objects. While I could do more, the animations would take a LONG time to do but I have considered this for future animations.
Reply
:iconrtil:
rtil Featured By Owner May 14, 2007  Professional General Artist
i don't really see how setting limitations for yourself is a good thing, unless you're on a time limit or budget.

and i am well aware that a flash movie with asset characters would contain a lot of layers. i've seen a single character take up as many layers as your entire cartoon was.

while the eyes may be a 'trade mark' of the characters, there are a lot of people that do the same thing. i don't feel like they're any different from alot of the Vasquez-esque characters out there (sans the pupils). if those are their hardset designs, then doing something animation-wise that is unique to you would help in bringing them into your own universe.

in any case, these are only my opinions and critique. i didn't ask for excuses as to why things are the way they are.
Reply
:icon00adam:
00adam Featured By Owner Mar 29, 2007
amazing animation skills, reminds me a little of Silent Hill (the movie) which i thought was utter rubbish, however this shows a load of promise
Reply
:icondelusionalelguero:
DelusionalelGuero Featured By Owner Aug 24, 2007
rubbish is an understatement..
Reply
:icon00adam:
00adam Featured By Owner Aug 25, 2007
very true
Reply
:iconnrwynter:
nrwynter Featured By Owner Feb 16, 2007  Student General Artist
EXCELLENT ANIMATION! The music is perfect to the scene! Lovely detail!
Reply
:icondragunov-sunabozu:
Dragunov-Sunabozu Featured By Owner Jan 13, 2007
Hey man, Exellent choice of Music and what were the songs you used?
Reply
:iconnightshadow02:
NightShadow02 Featured By Owner Jan 7, 2007  Professional Filmographer
the drama was cool but some of the action sequences are quite uninteresting. I think it's the composition. Great character animation though
Reply
:iconhaharoadkillking:
haharoadkillking Featured By Owner Dec 28, 2006
Amazing, GJ :D


I wish i was ever that good at Flash :/
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Dec 28, 2006  Hobbyist Digital Artist
Thanks. A lot of work goes into my animations. In my head, it's a high budget smooth animation with new age computer special effects, but I do what I can with Flash. But I'm happy with the end result.
Reply
:iconthe-titan:
The-Titan Featured By Owner Dec 9, 2006  Professional Digital Artist
i love it, the outmospthere and stuff is just like in a movie!
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Dec 9, 2006  Hobbyist Digital Artist
Thanks. ZW4 is in production.
Reply
:iconnch85:
NCH85 Featured By Owner Dec 9, 2006  Hobbyist Artist
ooh juz one nitpicking...

the ending part where you see the shadow...
I saw your hand symbol and body symbol due to alpha effect..

try to break em apart to make it as a single object and then reconvert to a new symbol... that way no one can see your symbol parts....

juz a little nickpicking...other than that its great.
Reply
:iconnch85:
NCH85 Featured By Owner Dec 9, 2006  Hobbyist Artist
ooh juz one nitpicking...

the ending part where you see the shadow...
I saw your hand symbol and body symbol due to alpha effect..

try to break em apart to make it as a single object and then reconvert to a new symbol... that way no one can see your symbol parts....

juz a little nickpicking...other than that its great.
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Dec 9, 2006  Hobbyist Digital Artist
I saw that too when animating. I didn't try to do that at first but I intentionally left it because I wanted to make it look like a semi softlight shadow. The arms overlayed the torso which would darken those areas. I did fix it (creating a solid object) butit look a little lame against the snow.
Reply
:iconnch85:
NCH85 Featured By Owner Dec 9, 2006  Hobbyist Artist
but still 2 darkend blocks from the shadow arent weird at all eh?
Reply
:iconfoolykoolyxalchemist:
FoolyKoolyxalchemist Featured By Owner Dec 2, 2006
oh my frooting gawd, that was AWSOME! the first zombie that popped out scared me :wtf:
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Dec 2, 2006  Hobbyist Digital Artist
Thanks. IV is in the works. I hope to make it even better then III.
Reply
:iconshatterdskull7:
shatterdskull7 Featured By Owner Dec 2, 2006
wonderful soundtrack and snow effects grim
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Dec 2, 2006  Hobbyist Digital Artist
Thanks! IV is being drawn but I've been busy.
Reply
:iconangrybox:
Angrybox Featured By Owner Nov 25, 2006
Really neat! The music and sound effects were well done.
On a side note, the safety on the rear of the slide of the Beretta M92 needs to be up, exposing the red dot to fire.
Take it from the guy who fixes guns all day.
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Nov 25, 2006  Hobbyist Digital Artist
Crud, I always get that backwards.
Reply
:iconangrybox:
Angrybox Featured By Owner Nov 25, 2006
Still, good job tho. But if you ever need gun info, lemme know. Guns just aren't my job, they're my life!
Waah-ha-ha-ha-haaaaa!!!!!

Mmmmmmyep.
Reply
:icondementedracoon:
dementedracoon Featured By Owner Nov 18, 2006
Whats the very first song with a woman singing, it's so.... addictive
Reply
:iconjobobarikan:
JobobArikan Featured By Owner Nov 18, 2006
I am not leaving this seat until you upload the next scene!
Reply
:iconozzyhelter:
Ozzyhelter Featured By Owner Nov 17, 2006
very nice loved it
Reply
:icondimensionwolf:
DimensionWolf Featured By Owner Nov 16, 2006
Oh dude Thats so awesome :XD: the end was sad though. I can't wait till the next one :) nice work :thumbsup:
Reply
:iconivysumi:
Ivysumi Featured By Owner Nov 16, 2006   General Artist
Ah! That was so amazing!!! ...but what happens next!?
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Nov 16, 2006  Hobbyist Digital Artist
You'll have to wait for part 2! =)
Reply
:iconlazymuffin:
LazyMuFFin Featured By Owner Nov 16, 2006
That was terrific.

Once again, amazing sound effects and music.
Where do you get the great music?

The animation was also awesome, added with good directing and somewhat of a storyline and you got a great animation.

And I actually had some sympathy for the charcter who dies, which barely happends.
So great job once again.
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Nov 16, 2006  Hobbyist Digital Artist
Thanks. The music comes from lots of searching on the net. I'm kind of a fan of orchestra music. If you notice though, she's still blinking at the end. Part two (ZWIV) will continue this.
Reply
:icondelusionalelguero:
DelusionalelGuero Featured By Owner Nov 15, 2006
hahaha AWESOME!!!!! i'm sorry it took me so long to view it, but if its any consolation i regret not watching it sooner!!!
Reply
:iconemptyshadow:
EmptyShadow Featured By Owner Nov 15, 2006
i like how you make it so movie like!
nice music and sound effect
where do you get these noises?
Reply
:iconsurvivorgrim:
SurvivorGrim Featured By Owner Nov 15, 2006  Hobbyist Digital Artist
Thanks. It took a lot of effort.

Many different sources. Collectively I have over 8,000 sound effects on my hardrive.
Reply
:iconemptyshadow:
EmptyShadow Featured By Owner Dec 7, 2006
damn
I need places where I can get good sound effects
not those fuzzy ones

and also sound effect that I cannot find in sites
know any place where I can get some??
Reply
Add a Comment:
 
×
Download SWF download, 6.8 MB




Details

Submitted on
November 15, 2006
Image Size
6.8 MB
Resolution
660×370
Link
Thumb
Embed

Stats

Views
2,235
Favourites
31 (who?)
Comments
44
Downloads
173
×